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"His mind unable to hold any more, he sees, yet does not witness. He shall become the rain that will extinguish the dawn."


Witness is the one of the fifteen Hosts featured in HOURS. He can be obtained by completing Downcast Days or its variations.

Description[]

Witness is mainly a wild card and is generally an all-rounder on the battlefield, with a mix of range and his versatility from obtainable moves, though he is initially a defense-focused melee attacker.

Upon reaching Phase 2 of Light Beneath Closed Eyes with Witness, the game shows his true name, Rain over Dawn.

Appearance[]

Witness is certainly one of the most detailed characters design-wise. He appears as a white and grey humanoid with red eyes on his body, primarily on his head. He also features two red loops on his shoulders and two grey on his shoulder. His weapon is a ukulele with electric properties. The ukulele itself being white and gray, with neon red strings.

Certain upgrades add a visual 3D model of the upgrade on your body. e.g. Miniature Devil adds a duck on your shoulder. The colors of the model are affected by the Chromashift gamepass.

Playstyle[]

For the most part, Witness is a decent generalist. Being able to pack a punch and stun enemies with a breeze can easily make him a very useful unit on the battlefield. His base abilities are pretty standard and can be used for all situations. With each upgrade, his effectiveness increases and can lead to an easy victory.

Statistics[]

Witness
Bash
Kick
Bashes with its ukulele for 16 damage Kick, dealing 10 damage and staggering
Shield
Smite
Gain a 25 HP shield for 4 seconds Casts lightning after a 3 charge delay, dealing 40 damage + stun
Health 100 Passives
Speed (Studs/s) 12 Conduit - Casting an ability reduces all cooldowns by 10% of the ability's cooldown

Abilities[]

[M1] - Bash
Swings its ukulele and bashes enemies for 16 damage and inflicting small knockback. A 4-hit combo each with a slightly different direction of knockback

With upgrades to the skill, this becomes even more pronounced as damage can chain to other nearby targets


[M2] - Kick
Kicks at a short range forward, dealing 10 damage and inflicting stagger. Recharges after 4 seconds

A swift attack that hits instantly, used to interrupt enemies with its stagger. This ability only activates Conduit on hits


[Shift] - Shield
Gain a 25 health shield that absorbs damage and prevents most negative effects for 4 seconds. 10 second cooldown

Witness' defensive skill. Any attacks which deals more damage than the shield's HP in one tick only disables the shield and does not deal extra damage


[Q] - Smite
Strikes the enemy with lightning, dealing 40 damage in an area and inflicts stun for 2 seconds. Recharges after 12 seconds

Smite targets where the enemy was last present when the skill is casted. Can miss faster enemies.


[Passive] - Conduit
Casting an ability reduces all cooldowns by 10% of the ability's cooldown

Also applies to and is triggered by all obtainable abilities from upgrades

Obtainable Moves[]

Epic Condiment
Activate to drink from a bottle; increases power by 100% and movement speed by 30% for 8 seconds. 40 second cooldown


Photon Accelerator
Activate to shoot a bouncing laser that deals 30 damage. 10 second cooldown


Unlimited Rulebook
Activate to teleport to a random location. 12 second cooldown


Memento Mori
Activate to become invulnerable for 4 seconds. Automatically activates when taking fatal damage. 30 second cooldown.


Ghom's Last Regret
Activate to heal 20 health. 25 second cooldown


Decoy Deploy
Activate to place a decoy that has 20 health and explodes upon expiration for 40 damage. 20 second cooldown


First Stage Of Grief
Activate to reflect nearby projectiles and knock away nearby enemies, dealing 10 damage. Reflected projectiles deal double damage. 12 second cooldown


Cosmic Spearhead
Activate to shoot a rocket, dealing 150 damage in an area. 60 second cooldown


Telamon's Banhammer
Activate to swing a Banhammer, dealing 90 damage and flinging hit targets. 30 second cooldown


Builder's Trowel
Activate to build a wall which blocks attacks while dealing 4 damage per second and slowing enemies by 75%. 20 second cooldown. Holds 2 charges
Staggers enemies on initial contact with the wall.


Wings Of Invention
Activate to fly and land at a medium distance forward. 10 second cooldown


Blackmarket Blueprints
Activate to place a turret that has 100 health and deals 8 damage per second. The turret loses 8 health per second. 30 second cooldown

Upgrades[]

Bash[]

King's Confines
Bash deals 25% more damage passively and chains to 1 nearby target for 50% damage


Miniature Devil
Bash deals 50% more damage to targets that are stunned, slowed or staggered. Gain shields equal to 25% of damage dealt with Bash for 4 seconds


Thunderclap Vessel
Every 4th Bash in a combo hits twice and stuns targets for 2 seconds
Changes the 4th Bash to a spin swing that hits all enemies next to Witness.

Kick[]

Lichtenberge Spawn
Kick deals 140% more damage and its cooldown is reduced by 1 second if it interrupts an action


Under The Weather
Kick deals an additional 8 damage over 1 second, staggering for each tick of damage

Shield[]

Dominus Pluviam
While Shield is active, increase your power by 20% and increase its cooldown rate by 25%. Increase the duration of Shield by 2 seconds


Immortal Mantle
Shield explodes for 20 damage when it ends. Shield HP is increased proportionally by missing health percentage, up to 50 HP


Spiral Conduit
Enemies that hit you with an attack while Shield is active will be staggered and take 10 damage. When Shield is cast, gain a secondary shield for 1.5 seconds

Smite[]

Neobium Coil
Smite strike random targets while channeling, dealing 2.5% maximum health x 3 damage


Periastron Delta
Smite chains up to 3 nearby targets, dealing 50% of the damage dealt and stunning for 1 second. Can chain to friendly targets and does not deal damage when it chains this way


Subspace Artifact
Smite leaves behind a zone of static electricity that that deals 30 damage over 3 seconds

Conduit[]

Tempest Navigator
Conduit creates a ring of electricity, dealing 16 damage over 2 seconds


Witness' Visual Abilities[]

Chromashift[]

Tips and Tricks[]

Witness is mostly a jack of all trades focused host, so here are some things to consider with him.

  • Pick the correct Tempos: Witness, being a wildcard needs a lot of support in the early stages to ensure victory. Whether it’s an ability that allows you to deal damage quicker, or speed up abilities, you should choose tempos that fit your playstyle.
  • Use Shield often: Witness’s Shield ability provides a temporary force-field that absorbs and prevents damage for a short duration. This is extremely vital for protection against enemies and bosses, like Bloxxer and Drifter for instance. However, do be aware that your shield doesn’t last long if you’re frequently getting hit. The best approach of utilizing this ability, is to activate it when vulnerable to damage and/or critical damage overall. This way, you’re less susceptible of getting hit. Still, DO NOT rely on it too much as it doesn’t last particularly long at base form.
    • This pair’s especially well with moves like Momento Mori and/or most if not all Shield upgrades: such as Tempest Navigator and Dominus Pluvian. Others include Immortal Mantle and Conduit Spiral, which work in their own ways, of course.
  • Expand your arsenal: Witness has plentiful of options for obtainable moves/abilities that can fit your play-style. Experiment with each and every move that you have at your fingertips and choose ones that will help benefit your skills & talents. Most items either are offensive or defensive, but they can be for support as utility. Knowing this now, try to make a build with different moves/passives for Witness, and you might get a successful run with it.

Trivia[]

  • During HOURS development, Witness's name was "Stormspark", and his full title was "Mind Blown, Mind Frayed, Mind Scrambled- Celestopia Aquaris-Borealis Rain-Over-Dawn, Memories from the Beginning of the Realm."
  • Witness would probably be the fattest host in the game, according to SentientSupper.
  • The term Witness is a person who sees an event and reports what happened. This is an opposite to his description. (His mind unable to hold any more, he sees, yet does not witness.)
  • Witness and Dreamer are the only hosts that use an Instrument as a weapon.
  • Witness' Smite is currently one of the only default abilities in the game that can land a hit on Fallen Dread while they're in the air, the others being Bloxxer's Nail Rain, Dreamer's Burst and Eruption, and Buffoon's Bolt and Bolt-Ex.
  • With 12 obtainable abilities, Witness has more obtainable skills than any other host in the game.
  • Witness's Abilities are based on actual Roblox items or accessories from the Catalog.
  • Witness' upgrade "Memento Mori" is a Latin phrase which means "Remember [that you have to] die."
  • Before the April Fools 2022 update, Witness' Smite would never miss.
    • Even earlier than that, before the update on January 11, 2022, Smite dealt 45 damage, stunned for 3 seconds, but had a windup of 3 seconds. Paired with its inability to miss and its relatively short cooldown made it one of the strongest moves in the game.
  • Witness's use of a Ukelele is most likely a reference to the Ukelele item in Risk of Rain as well as Its sequel, Risk of Rain 2, Both of which were heavy inspirations for HOURS.
    • The Common Motif of Electricity in Witness's attacks is most likely a reference to the Ukelele's effect in both games, where the holder has a chance to fire electricity every time they hit an enemy.

Gallery and Artwork[]

Hosts
Normal Invader Prophet Witness Artisan Vestige Visitor Subject Dreamer Parting
Secret Hot Rash Hellion Drifter Equinox Bloxxer Buffoon