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"His mind unable to hold any more, he sees, yet does not witness. He shall become the rain that will extinguish the dawn."


WitnessIcon Witness is the one of the fifteen Hosts featured in HOURS. He can be obtained by completing Downcast Days or its variations.

Description[]

Witness is mainly a wild card and is generally an all-rounder on the battlefield, with a mix of range and its versatility from obtainable moves, though he is initially a defense-focused melee attacker.

Upon reaching Phase 2 of Light Beneath Closed Eyes with Witness, the game shows its true name, Rain over Dawn.

Appearance[]

Witness appears as a white and grey humanoid with red eyes and some red wires. He also shows two grey wires are on his shoulder. His weapon is a ukulele with electric properties.

Playstyle[]

Witness is an exceptional fighter, typically performing best at close range, but this can change drastically depending on his chosen upgrades. With more obtainable skills than any other host in the game, Witness' playstyle can be extremely varied. Players should learn how to adapt with the different ways of using Witness to gain full advantage of it.

Statistics[]

Witness
WitnessIcon
WitnessBash
Bash
WitnessKick
Kick
Bashes with its ukulele for 16 damage Kick, dealing 10 damage and staggering
WitnessShield
Shield
WitnessSmite
Smite
Gain a 25 HP shield for 4 seconds Casts lightning after a 3 charge delay, dealing 40 damage + stun
Health 100 Passives
Speed (Studs/s) 12 Conduit - Casting an ability reduces all cooldowns by 10% of the ability's cooldown

Abilities[]

WitnessBash
[M1] - Bash
Swings its ukulele and bashes enemies for 16 damage and inflicting small knockback. A 4-hit combo each with a slightly different direction of knockback

With upgrades to the skill, this becomes even more pronounced as damage can chain to other nearby targets


WitnessKick
[M2] - Kick
Kicks at a short range forward, dealing 10 damage and inflicting stagger. Recharges after 4 seconds

A swift attack that hits instantly, used to interrupt enemies with its stagger. This ability only activates Conduit on hits


WitnessShield
[Shift] - Shield
Gain a 25 health shield that absorbs damage and prevents most negative effects for 4 seconds. 10 second cooldown

Witness' defensive skill. Any attacks which deals more damage than the shield's HP in one tick only disables the shield and does not deal extra damage


WitnessSmite
[Q] - Smite
Strikes the enemy with lightning, dealing 40 damage in an area and inflicts stun for 2 seconds. Recharges after 12 seconds

Smite targets where the enemy was last present when the skill is casted. Can miss faster enemies.


WitnessConduit
[Passive] - Conduit
Casting an ability reduces all cooldowns by 10% of the ability's cooldown

Also applies to and is triggered by all obtainable abilities from upgrades

Obtainable Moves[]

WitnessEpic Condiment
Epic Condiment
Activate to drink from a bottle; increases power by 100% and movement speed by 30% for 8 seconds. 40 second cooldown


WitnessPhoton Accelerator
Photon Accelerator
Activate to shoot a bouncing laser that deals 30 damage. 10 second cooldown


WitnessUnlimited Rulebook
Unlimited Rulebook
Activate to teleport to a random location. 12 second cooldown


WitnessMemento Mori
Memento Mori
Activate to become invulnerable for 4 seconds. Automatically activates when taking fatal damage. 30 second cooldown.


WitnessGhom's Last Regret
Ghom's Last Regret
Activate to heal 20 health. 25 second cooldown


WitnessDecoy Deploy
Decoy Deploy
Activate to place a decoy that has 20 health and explodes upon expiration for 40 damage. 20 second cooldown


WitnessFirst Stage Of Grief
First Stage Of Grief
Activate to reflect nearby projectiles and knock away nearby enemies, dealing 10 damage. Reflected projectiles deal double damage. 12 second cooldown


WitnessCosmic Spearhead
Cosmic Spearhead
Activate to shoot a rocket, dealing 150 damage in an area. 60 second cooldown


WitnessTelamon's Banhammer
Telamon's Banhammer
Activate to swing a Banhammer, dealing 90 damage and flinging hit targets. 30 second cooldown


WitnessBuilder's Trowel
Builder's Trowel
Activate to build a wall which blocks attacks while dealing 4 damage per second and slowing enemies by 75%. 20 second cooldown. Holds 2 charges
Staggers enemies on initial contact with the wall.


WitnessWings Of Invention
Wings Of Invention
Activate to fly and land at a medium distance forward. 10 second cooldown


WitnessBlackmarket Blueprints
Blackmarket Blueprints
Activate to place a turret that has 100 health and deals 8 damage per second. The turret loses 8 health per second. 30 second cooldown

Upgrades[]

Bash[]

WitnessKing's Confines
King's Confines
Bash deals 25% more damage passively and chains to 1 nearby target for 50% damage


WitnessMiniature Devil
Miniature Devil
Bash deals 50% more damage to targets that are stunned, slowed or staggered. Gain shields equal to 25% of damage dealt with Bash for 4 seconds


WitnessThunderclap Vessel
Thunderclap Vessel
Every 4th Bash in a combo hits twice and stuns targets for 2 seconds
Changes the 4th Bash to a spin swing that hits all enemies next to Witness.

Kick[]

WitnessLichtenberge Spawn
Lichtenberge Spawn
Kick deals 140% more damage and its cooldown is reduced by 1 second if it interrupts an action


WitnessUnder The Weather
Under The Weather
Kick deals an additional 8 damage over 1 second, staggering for each tick of damage

Shield[]

WitnessDominus Pluviam
Dominus Pluviam
While Shield is active, increase your power by 20% and increase its cooldown rate by 25%. Increase the duration of Shield by 2 seconds


WitnessImmortal Mantle
Immortal Mantle
Shield explodes for 20 damage when it ends. Shield HP is increased proportionally by missing health percentage, up to 50 HP


WitnessSpiral Conduit
Spiral Conduit
Enemies that hit you with an attack while Shield is active will be staggered and take 10 damage. When Shield is cast, gain a secondary shield for 1.5 seconds

Smite[]

WitnessNeobium Coil
Neobium Coil
Smite strike random targets while channeling, dealing 2.5% maximum health x 3 damage


WitnessPeriastron Delta
Periastron Delta
Smite chains up to 3 nearby targets, dealing 50% of the damage dealt and stunning for 1 second. Can chain to friendly targets and does not deal damage when it chains this way


WitnessSubspace Artifact
Subspace Artifact
Smite leaves behind a zone of static electricity that that deals 30 damage over 3 seconds

Conduit[]

WitnessTempest Navigator
Tempest Navigator
Conduit creates a ring of electricity, dealing 16 damage over 2 seconds


Witness' Visual Abilities[]

Chromashift[]

Tips and Tricks[]

Witness is mostly a melee focused host, however there are some things to consider when playing as him.

  • Use Shield often: Witness’s Shield ability provides a temporary force-field that absorbs and prevents damage for a short duration. This is extremely vital for protection against enemies and bosses, like Bloxxer and Drifter for instance. However, do be aware that your shield doesn’t last long if you’re frequently getting hit. The best approach of utilizing this ability, is to activate it when vulnerable to damage and/or critical damage overall. This way, you’re less susceptible of getting hit.
    • This pair’s especially well with moves like Momento Mori and/or most if not all Shield upgrades: such as Tempest Navigator and Dominus Pluvian. Others include Immortal Mantle and Conduit Spiral, which work in their own ways, of course.
  • Expand your arsenal: Witness has plentiful of options for obtainable moves/abilities that can fit your play-style. Experiment with each and every move that you have at your fingertips and choose ones that will help benefit your skills & talents. Most items either are offensive or defensive, but they can be for support as utility. Knowing this now, try to make a build with different moves/passives for Witness, and you might get a successful run with it.

** Pick moves that best work for your play-style and build as well, it’s very important and significant if you want to win a run. Some moves may have more offensive potential than others would… and then some would have more defensive potential more than others. While others, could have more supportive options.

Trivia[]

  • During HOURS development, Witness's name was "Stormspark", and his full title was "Mind Blown, Mind Frayed, Mind Scrambled- Celestopia Aquaris-Borealis Rain-Over-Dawn, Memories from the Beginning of the Realm."
  • Witness and Dreamer are the only hosts that use an Instrument as a weapon.
  • Witness' Smite is currently one of the only default abilities in the game that can land a hit on Fallen Dread while they're in the air, the others being Bloxxer's Nail Rain, Dreamer's Burst and Eruption, and Buffoon's Bolt and Bolt-Ex.
  • With 12 obtainable abilities, Witness has more obtainable skills than any other host in the game.
  • Witness's Abilities are based on actual Roblox items or accessories from the Catalog.
  • Memento Mori is a latin phrase which means "Remember [that you have to] die."
  • Before the April Fools 2022 update, Witness' Smite would never miss.
    • Even earlier than that, before the update on January 11, 2022, Smite dealt 45 damage, stunned for 3 seconds, but had a windup of 3 seconds. Paired with its inability to miss and its relatively short cooldown made it one of the strongest moves in the game.

Gallery and Artwork[]

Hosts
Normal InvaderIcon InvaderProphetIcon ProphetWitnessIcon WitnessArtisanIcon ArtisanVestigeIcon VestigeVisitorIcon VisitorSubjectIcon SubjectDreamerIcon DreamerPartingIcon Parting
Secret HotRashIcon Hot RashRidererIcon HellionDrifterIcon DrifterEquinoxIcon EquinoxBloxxerIcon BloxxerBuffoonIcon Buffoon
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