During Resident Mind's second phase in Light Beneath Closed Eyes, Visitor's title and true name are revealed: "Faceless, Soulless, Depthless — Zeronil."
Visitor is a navy blue, crystalline humanoid who wears what appears to be a straw hat. His "head" and the lines that run down his body brightly glow a faint purple; this property is lost when he has no Skin. He has three spikes made of the same material as his body that protrude from both of his shoulders. He wields an umbrella that has its canopy replaced by a drill and likewise uses it like the latter.
Playstyle[]
Visitor is a slow but highly durable and somewhat versatile host. It boasts better defensive capabilities than any other host thanks to its passive ability, Skin, that grants it additional armor. Its regular attacks deal fair damage but are not completely reliable. Its secondary and main damage-dealing attack, Beam, deals a high amount of damage over a short period of time and will also heal when fully cast, which gives Visitor more survivability. Burrow can be used in ways such as an opener into other attacks or to disengage from an enemy, though the latter is less reliable. Skewer can buy time for Visitor to reposition or to make an opening for the full use of Beam.
Abilities[]
Drill [ M1 ] - Thrust the drill forward, hitting three times per attack and dealing 8 damage per hit.
Beam [ M2 ] - Shortly wind up before firing a beam in the target direction. The beam deals 4 damage per tick and a total of 32 damage over 2 seconds. Fully channeling the attack will deal an additional 64 damage and heal for 8% of max health. Recasting the ability before it ends will cancel the channeling. Has a cooldown of 8 seconds, which occurs only after the ability finishes or is cancelled.
Burrow [ Shift ] - Burrow into the ground before re-emerging at a nearby target location. Nearby enemies upon resurfacing will be dealt 20 damage and launched upward. Has a cooldown of 7 seconds.
Skewer [ Q ] - Creates a line of spikes in the target direction. The spikes will deal 20 damage to and root the first enemy it hits. Has a cooldown of 9 seconds.
Skin [ Passive ] - Holds up to 6 charges of Skin and grants 10 armor per charge. Charges are lost individually upon taking damage. One charge of Skin regenerates every 5 seconds.
Activate to do a giga drill attack, consuming 24 health to deal 240 damage over 3 seconds. Each hit reduces the cooldown of Skin by 4 seconds. 30 second cooldown.
Behind A Front
Regenerate a shield with 20 health when Skin is at full charge. Activate to restore all charges of Skin and recharge the shield. Can be activated while attacking or staggered. 20 second cooldown.
Re-Self
Activate to gain 10% power per charge of Skin and prevent loss of Skin charges when taking damage for 8 seconds. 60 second cooldown. Passively gain 25% max health.
Empty Vessel
Drill restores 1 charge of Skin. When more than 3 charges are present, become unstoppable.
Gone
Burrow increases the damage of the next Drill by 8 for each enemy hit and causes it to stagger. Every charge of Skin increases the damage of drill by 1.
Seeking Impetus
Drill reduces the cooldown of Beam by 2 seconds. Reduce the windup time of Beam greatly.
All Returns
Every hit of Beam applies 1 stack of All Returns. The final hit of Beam consumes all stacks, dealing 1% of the target's maximum health as damage per stack.
No End To
Beam deals damage twice as fast and its duration is cut in half. The final hit of Beam reduces the cooldown of beam by 3 seconds.
Null Of
Beam slows by 40%. The final hit of Beam spawns a Skewer where it lands.
Spreading Emptiness
Every 4th consecutive hit of Beam deals 8 damage in an area. Beam pierces once.
The Void Of You
Beam deals bonus damage proportional to the target's reduced speed, up to 50%. The final hit of Beam heals for an additional 8% health over 2 seconds.
To Nothing
Beam's periodic damage increases by 16% per second. Increase the duration of Beam by 1 second.
Unfinished Recor
Increase the turning speed of Beam. Beam deals 25% increased damage to close enemies. The final hit of Beam fully recharges Skin.
From Nihil
Burrow increases your power by 50% for 4 seconds and grants a decaying 20 health shield for each enemy hit.
Over This
Enemies hit by Burrow take damage equal to 8% of their maximum health when landing. The cooldown of Burrow is reduced by 2 seconds for each enemy hit.
Under World
Increase the radius and damage of Burrow by 100%. Each enemy hit restores 3 charges of Skin.
For Ever
Skewered enemies lose 8 health per second. Increase the duration of Skewer by 1 second.
Full Of Holes
Skewer deals 10 damage when it ends, increased by 50% of damage taken while in effect.
Thousand Space
Skewer travels 100% further and homes in on enemies. A second Skewer is created in the opposite direction.
Absolute Nil
Skin gives 30 extra armor at full charge. Nearby enemies are slowed by 10% and lose 0.5 health per second per charge of Skin.
Blank Shell
All charges of Skin are returned at once. Increase the cooldown of Skin by 5 seconds.
Full Husk
When Skin has full charges, gain 25% power. Otherwise, gain 50% movement speed.
Hollow Exchange
Gain 0.25 health regeneration per remaining charge of Skin. Abilities recharge 10% faster per missing charge of Skin.
Hurting Me
Whenever a charge of Skin is consumed, reflect 150% of melee damage taken and gain 100 armor for 0.5 seconds.
Tips[]
Combining Rush with Beam will nullify its windup and channeling, resulting in full damage in a much shorter burst of time.
Gallery[]
Visitor while staggered.
Visitor while stunned.
Visitor while having no charges of Skin.
Visitor's death animation.
Visitor's current icon.
Visitor's old icon.
Chromashift[]
Red
Orange
Yellow
Lime
Green
Cyan
Light blue
Dark blue (default)
Purple
Pink
Fanart[]
A council of Visitors (Made by DarkMinerals#9739)
Zeronil doing a pose (Made by DarkMinerals#9739)
Zeronil doing another pose (Made by DarkMinerals#9739)
Zeronil chilling (Made by Gears#6442)
(Made by Ghrace#5908)
(Made by Ghrace#5908)
(Made by Necromancy#1464)
Made by 青の便利屋#6849
Trivia[]
Visitor is the only host in the game whose icon does not appear on his face or anywhere on his entire body.
Originally, Visitor had no icon at all. This was most likely due to his lack of a face.
During development, Visitor was known as "Amalgam." It was changed because the creator felt the new name suited him more and also sounded better.
In addition, Beam could be endlessly channeled and would gain power as it hit enemies and lose some upon taking damage.
The Full of Holes upgrade will deal damage to Bloxxerman when he initiates his final phase albeit only to his shield.
Beam is one of the only attacks in the game that Ronin Alpha cannot parry and Resident Mind will make no active effort to dodge.
Burrow cannot move Visitor outside of the main arena. Using it on the path towards the end after completing Light Beneath Closed Eyes will simply return the player back to the arena.
The Visitor's true name, 'Zeronil', is made up of the words 'zero' and 'nil', which are both synonyms for 'nothing'. This reflects his design choices and concept.
Unfinished Recor was supposed to be named Unfinished Record.
Seeing as how its name is unfinished and "unfinished" is in its name, it is possible that this was done on purpose. This also could simply be a typo.
The "Drill" Used by Visitor represents an Umbrella.