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"Owning nothing, knowing nothing, wanting nothing. Yet, his existence more meaningful than any other."


Visitor is one of the fifteen Hosts featured in HOURS. It can be obtained by beating the stage Light Beneath Closed Eyes with the first 5 Hosts.

Description[]

Visitor is a very tanky host with a decent combination of melee and ranged capabilities. He is used to mainly destroy large chunks of health on enemies from time to time.

Upon reaching Phase 2 of Light Beneath Closed Eyes with Visitor, the game shows its true name, Zeronil.

Appearance[]

The Visitor appears as a navy blue humanoid with what appears to be a straw hat and an umbrella/drill. His body and clothes seem to be made of a crystal-like material, as shown by his luminance and the spikes coming out of his shoulders. He is the only host whose icon does not appear on their face; his icon represents his head and hat.

Playstyle[]

Visitor is incredibly slow, but boasts stronger defensive capabilities than any other host. Its passive ability, Skin, allows it to last longer in battle, while Visitor's abilities allow it to function well in short-range and long-range.

Statistics[]

Visitor
Drill
Beam
Drill for 8 x 3 damage Cast a Beam, dealing 4 x 16 + 64 dmg
Burrow
Skewer
Tunnel nearby, dealing 20 dmg in an area Cast spikes, dealing 20 dmg and rooting
Health 100 Passives
Speed (Studs/s) 8 Skin - Start with 6 charges of Skin. Every charge of Skin grants 10 armour. Taking damage causes you to lose one charge of Skin. Recharges every 5 seconds
Passive Regeneration - Regenerate 0.33 HP every second

Abilities[]

Drill [{{{Key}}}]
Thrust your drill forward into the nearest enemy, dealing 8 x 3 damage.

Visitor's primary attack. It is quite slow and can cause endlag, but does decent damage.


Beam [{{{Key}}}]
Channel a powerful laser beam for 2 seconds dealing 32 damage per second. Deals an additional 64 damage and heals for 8% health if fully channelled. Recharges after 8 seconds.

Can be cancelled early. This is Visitor's only ranged move and deals high damage in a short amount of time.


Burrow [{{{Key}}}]
Burrows into the ground and tunnel to a new nearby location, dealing 20 damage in the area where it appears. Recharges after 7 seconds.

A method of mobility, although unreliable. Usually cast to deal extra damage while maintaining space.


Skewer [{{{Key}}}]
Creates a line of spikes which aim towards enemies, dealing 20 damage and rooting the enemy in that position for 2 seconds. Recharges after 9 seconds.

A supportive move used mainly for its ability to freeze enemies, allowing you to use your other skills more easily.


Skin [{{{Key}}}]
Start with 6 charges of Skin. Every charge of Skin grants 10 armor. Taking damage causes you to lose one charge of Skin. Recharges every 5 seconds.

Skin allows Visitor to be bulky, nullifying damage taken. This further improves the tanky playstyle of Visitor

Obtainable Abilities[]

Behind A Front
Regenerate a shield with 20 health when Skin is at full charge. Activate to restore all charges of Skin and recharge the shield. Can be activated while attacking or staggered. 20 second cooldown


Anti Matterhorn
Activate to do a giga drill attack, consuming 24 health to deal 240 damage over 3 seconds. Each hit reduces the cooldown of Skin by 4 seconds. 30 second cooldown


Re: Self
Activate to gain 10% power per charge of Skin and prevent loss of Skin charges when taking damage for 8 seconds. 60 second cooldown. Passively gain 25% max health

Move Changes[]

Drill[]

Empty Vessel
Drill restores 1 charge of Skin. When more than 3 charges are present, become unstoppable


Gone
Burrow increases the damage of the next Drill by 8 for each enemy hit and causes it to stagger. Every charge of Skin increases the damage of drill by 1


Seeking Impetus
Drill reduces the cooldown of Beam by 2 seconds. Reduce the windup time of Beam greatly

Beam[]

All Returns
Every hit of Beam applies 1 stack of All Returns. The final hit of Beam consumes all stacks, dealing 1% of the target's maximum health as damage per stack


No End To
Beam deals damage twice as fast and its duration is cut in half. The final hit of Beam reduces the cooldown of beam by 3 seconds


Null Of
Beam slows by 40%. The final hit of Beam spawns a Skewer where it lands


Spreading Emptiness
Every 4th consecutive hit of Beam deals 8 damage in an area. Beam pierces once


The Void Of You
Beam deals bonus damage proportional to the target's reduced speed, up to 50%. The final hit of Beam heals for an additional 8% health over 2 seconds


To Nothing
Beam's periodic damage increases by 16% per second. Increase the duration of Beam by 1 second


Unfinished Recor
Increase the turning speed of Beam. Beam deals 25% increased damage to close enemies. The final hit of Beam fully recharges Skin

Burrow[]

From Nihil
Burrow increases your power by 50% for 4 seconds and grants a decaying 20 health shield for each enemy hit


Over This
Enemies hit by Burrow take damage equal to 8% of their maximum health when landing. The cooldown of Burrow is reduced by 2 seconds for each enemy hit


Under World
Increase the radius and damage of Burrow by 100%. Each enemy hit restores 3 charges of Skin

Skewer[]

For Ever
Skewered enemies lose 8 health per second. Increase the duration of Skewer by 1 second


Full Of Holes
Skewer deals 10 damage when it ends, increased by 50% of damage taken while in effect


Thousand Space
Skewer travels 100% further and homes in on enemies. A second Skewer is created in the opposite direction

Skin[]

Absolute Nil
Skin gives 30 extra armor at full charge. Nearby enemies are slowed by 10% and lose 0.5 health per second per charge of Skin


Blank Shell
All charges of Skin are returned at once. Increase the cooldown of Skin by 5 seconds


Full Husk
When Skin has full charges, gain 25% power. Otherwise, gain 50% movement speed


Hollow Exchange
Gain 0.25 health regeneration per remaining charge of Skin. Abilities recharge 10% faster per missing charge of Skin


Hurting Me
Whenever a charge of Skin is consumed, reflect 150% of melee damage taken and gain 100 armor for 0.5 seconds

Chromashift[]


Tips and Tricks[]

  • Using overclocked Rush with Beam allows for extremely high damage comparable to Prophets heavy strike with Star.


Trivia[]

  • Visitor is the only host in the game whose icon does not appear on his face, or anywhere on his entire body. His icon represents his head and hat
    • Originally, Visitor had no icon at all. This was most likely due to his lack of a face.
  • During development, Visitor was known as Amalgam. It was changed because the owner of the game felt the new name suited him more and also sounded better.
    • In addition, his Beam could be endlessly channeled, gaining power as it hit enemies, and losing some of the gained power when Visitor is hit
  • The Full of Holes upgrade will deal damage to Bloxxerman when he initiates his final phase, even if you cast Skewer on Bloxxerman before he flies up. This damage only applies to the shield, however
  • Visitor's Beam is one of the only attacks in the game that Ronin Alpha cannot parry, and that Phase 3 Resident Mind will make no active effort to dodge
  • Burrow cannot move Visitor outside of the main arena. Using it on the path towards the end after defeating the final boss will simply return you into the room where the boss fight took place
  • There is a card for Visitor in the game Blox Cards.
  • The Visitor's true name, 'Zeronil', is made up of the words 'zero' and 'nil'; both of which are synonyms for 'nothing'. This reflects his design choices and concept.
  • Unfinished Recor was supposed to be named Unfinished Record.
    • Seeing as how its name is unfinished, it is entirely possible that this could have been on purpose. However, it's most likely just a typo that was kept in either on purpose or out of laziness.

Gallery[]

Hosts
Normal Invader Prophet Witness Artisan Vestige Visitor Subject Dreamer Parting
Secret Hot Rash Hellion Drifter Equinox Bloxxer Buffoon
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