"Once a proud member of the Guilty, now forlorn in exile. They say your eyes are windows to your soul, and only half of his soul remains."
Vestige is one of the fifteen Hosts featured in HOURS. It can be obtained by completing the stage Light Beneath Closed Eyes.
Description[]
Vestige is a long-ranged host which can blast many enemies while being out of their range. His mobility also allows him to stay away from enemies and further enhances his role.
Upon reaching Phase 2 of Light Beneath Closed Eyes, the game shows its true name, Trickshot.
Appearance[]
Vestige appears as a grey and black humanoid wearing a black cowboy hat and wielding many gun-like weapons. His icon is marked on his face.
Playstyle[]
Vestige is the only free non-hidden ranged-based host. He has many different play styles, primarily focusing around critical hits and keeping distance from enemies.
To utilise Vestige properly, the player is required to keep their distance from enemies at all times and rely on their long range shots to pick enemies off one by one. Since Vestige is very weak when up close, many people who begin to use Vestige pick upgrades which increase their critical hit chance since it allows Vestige to heal faster, but without these you can use the Backflip ability to create space. Tempos which allow Vestige to roam around a stage freely are also recommended.
Statistics[]
Abilities[]
[M1] - Blast | |
Shoots a bullet at the enemy, dealing 8 damage Vestige's Basic Attack. This attack can miss even while using Auto-Aim. All Blast Bullets stops opponents from moving for a short duration but does not stagger or stun them |
[M2] - Snipe | |
Fires an exploding bolt at the enemy, dealing 48 damage in an area and staggering Recharges after 10 seconds. Mainly used as a disruptive attack or as your main source of damage. Can also home in on enemies sometimes while they move. |
[SHIFT] - Backflip | |
Leap backwards, landing to a moderate distance behind Recharges after 6 seconds. Used as a mobility move and for evasion |
[Q] - Slam | |
Dash Forward a short towards the nearest enemy after a 0.5 second windup, slamming enemies and dealing 32 damage and inflicting minor knockback and stagger Recharges after 10 seconds. This is Vestige's only melee move |
[Passive] - Critical Magic | |
Blast has an 1/8 chance to deal double damage and heal for 5 health Used as an inconsistent way of healing or extra damage, allows faster recovery than Passive Regeneration |
Obtainable Moves[]
Conjure: Burning Gaze | |
Activate to cause all Blasts in the next 6 seconds to be critical hits. 40 second cooldown. (Vestige's 'eye' emits a flame while this is active) |
Conjure: Cascade | |
Activate to fire 6 Blast shots rapidly. 10 second cooldown. (The shots fired are inaccurate) |
Conjure: Blazing Steps | |
Activate to increase Movement and Attack speed by 25% and allow Blast to be used while moving for 6 seconds. 20 second cooldown. (Vestige's foot emit flames while this is active) |
Conjure: Rainstorm | |
Activate to rain down Blast shots around you for 2 seconds. Blast deals 25% more damage passively. 30 second cooldown |
Move Changes[]
Blast[]
Charm: Acceleration | |
Blast velocity is greatly increased. Crits deal an additional 6% of target's maximum health as damage |
Charm: Circulation | |
Blast shots bounce off walls and redirect themselves at the nearest enemy when doing so. Crits cause Blast shots to bounce off enemies |
Charm: Confirmation | |
Casting an ability causes the next Blast to crit |
Charm: Duplication | |
Blast fires two shots that deal 70% damage but with decreased accuracy |
Charm: Nullification | |
Taking more than 4 damage causes the next Blast to crit. Passively dodge 33% of attacks |
Charm: Replication | |
Blast has a 33% chance to fire a second shot 1 second after the first shot has been fired |
Charm: Superstition | |
Every 4th blast is a guaranteed crit |
Snipe[]
Spell: Crescendeus | |
Direct hits with Snipe increase the damage of the next Snipe by 30%, up to 150%. Missing resets this bonus |
Spell: Farquadus | |
Snipe knocks you back and deals 2% bonus damage per stud travelled, up to 200% bonus damage |
Spell: Supplenum | |
Snipe fires 4 Blast shots in a spread |
Backflip[]
Spell: Aliquots | |
Backflip fires 3 Blast shots at your target |
Spell: Crepitus | |
Backflip deals 20 damage in an area. Increase the distance travelled by Backflip by 50% |
Spell: Reditus | |
Backflip resets the cooldown of Snipe |
Slam[]
Spell: Incanto | |
Slam quadruples crit chance for 6 seconds if it lands. Increase the distance travelled by Slam by 100%. (Vestige's gun emits a flame while the effect lasts) |
Spell: Obcillo | |
Slam deals 100% more damage in an area. Increase Slam's knockback by 50% |
Spell: Propago | |
Slam resets the cooldown of Backflip, Slam deals 150% more damage to targets above 50% health |
Critical Magic[]
Enchant: Arcane Blast | |
Crits explode, dealing an additional 100% damage in an area and knocking back hit enemies |
Enchant: Fire Aspect | |
Crits burn enemies for 30 damage over 6 seconds |
Enchant: Gnawing Hex | |
Targets hit by crits take 2 increased damage from future crits. Crits quadruple the next chance of Blast critting. (The damage increase lasts indefinitely and stacks infinitely, but only applies to a single enemy) |
Enchant: Leeching Rounds | |
Crits heal you for 30% of the damage dealt and reduce cooldowns by 1.5 seconds |
Chromashift[]
Tips and Tricks[]
When in a fight, you can use backflip to make enemies waste an attack, for example, Arson Agnis' Fire ability. when paired with Upgrades like Reditus, This could not only give you and your enemy space, and give you time to think, but also score you some damage and potentially activate another upgrades benefit. You can also pair this with Slam.
The Special RM Phase 2 Vestige Guide[]
Vestige is considered by many to be the hardest to defeat Resident Mind's Phase 2 with due to how Vestige plays. The combination of Vestige's fragility and the speed and power of his projectiles makes the clone fight a tough battle, even with a tempo that allows you to slow or stop time. Here's some advice for you.
TAKE YOUR TIME. Patience is key when it comes to fighting Vestige's clone. Use M1 if you have a clear shot, and don't even use M2 or SHIFT AT ALL until you know the clone has wasted its own M2. M2 is very difficult to dodge, even at a range. The easiest way to tell if the Vestige clone is about to M2 is if it seems to stand still. This is when you use SHIFT to dodge the shot and go in for your own.
With that tip in mind, the fight is a battle of attrition. You're up against a series of scripts, lines upon lines of code, all copying you.
Trivia[]
- Back when HOURS was in development, Vestige's Name was "Gunblaze", and his full title was "Snake Eyed, Cat Eyed, Eagle Eyed--Trickshot Dox-Enigma Riddle-Major, Sole Survivor of the Guild of the Guilty"
- "Riddle Major" would proceed to become the true name of Subject.
- Vestige's AI is currently the most intelligent in Endless Timeless and Multiplayer mode
- You can tell whether or not a bullet will be a critical hit by the color of the bullet trail (A critical bullet's trail is brighter) or the sound it makes when fired (The blast sound effect is followed by an electrical zap)
- Fire Aspect's name may be a reference to Minecraft's enchantment of the same name which causes entities to burn when attacked with the enchanted weapon.
- Disabling Auto Aim before entering Peacock Peaks will decrease the difficulty of the Resident Mind Phase 2 Clone.
- Charm: Superstition giving you a crit every fourth shot is most likely in reference to the character Guido Mista from Part 5 of JoJo's Bizarre Adventure, Vento Aureo. Mista is a gunslinger with tetraphobia, the fear of the number 4.
- The icon of burning gaze was reused for the donation's icon, or it was the other way around.
Gallery[]
Hosts | ||
---|---|---|
Normal | Invader • Prophet • Witness • Artisan • Vestige • Visitor • Subject • Dreamer • Parting • | |
Secret | Hot Rash • Hellion • Drifter • Equinox • Bloxxer • Buffoon |