"Once a proud member of the Guilty, now forlorn in exile. They say your eyes are windows to your soul, and only half of his soul remains."
Vestige is one of the fifteen Hosts featured in HOURS. It can be obtained by completing the stage Light Beneath Closed Eyes.
Description[]
Vestige is a long-ranged host which can blast many enemies while being out of their range. His mobility also allows him to stay away from enemies and further enhances his role.
Upon reaching Phase 2 of Light Beneath Closed Eyes, the game shows its true name, Trickshot.
Appearance[]
Vestige appears as a grey and black humanoid wearing a black cowboy hat and wielding many gun-like weapons. His icon is marked on his face. There are cable-like things on his limbs that glow with a purple color, He has no mouth or nose, his face is smooth except for his icon's eyes and purple glowing stick-like things in the area that will be his mouth.
Playstyle[]
Vestige is the only free non-hidden ranged-based host. He has many different play styles, primarily focusing around critical hits and keeping distance from enemies.
To utilise Vestige properly, the player is required to keep their distance from enemies at all times and rely on their long range shots to pick enemies off one by one. Since Vestige is very weak when up close, many people who begin to use Vestige pick upgrades which increase their critical hit chance since it allows Vestige to heal faster, but without these you can use the Backflip ability to create space. Tempos which allow Vestige to roam around a stage freely are also recommended.
Statistics[]
Abilities[]
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[SHIFT] - Backflip |
Leap backwards, landing to a moderate distance behind Recharges after 6 seconds. Used as a mobility move and for evasion |
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[Passive] - Critical Magic |
Blast has an 1/8 chance to deal double damage and heal for 5 health Used as an inconsistent way of healing or extra damage, allows faster recovery than Passive Regeneration |
Obtainable Moves[]
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Conjure: Burning Gaze |
Activate to cause all Blasts in the next 6 seconds to be critical hits. 40 second cooldown. (Vestige's 'eye' emits a flame while this is active) |
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Conjure: Cascade |
Activate to fire 6 Blast shots rapidly. 10 second cooldown. (The shots fired are inaccurate) |
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Conjure: Rainstorm |
Activate to rain down Blast shots around you for 2 seconds. Blast deals 25% more damage passively. 30 second cooldown |
Move Changes[]
Blast[]
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Charm: Acceleration |
Blast velocity is greatly increased. Crits deal an additional 6% of target's maximum health as damage |
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Charm: Circulation |
Blast shots bounce off walls and redirect themselves at the nearest enemy when doing so. Crits cause Blast shots to bounce off enemies |
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Charm: Confirmation |
Casting an ability causes the next Blast to crit |
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Charm: Duplication |
Blast fires two shots that deal 70% damage but with decreased accuracy |
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Charm: Nullification |
Taking more than 4 damage causes the next Blast to crit. Passively dodge 33% of attacks |
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Charm: Replication |
Blast has a 33% chance to fire a second shot 1 second after the first shot has been fired |
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Charm: Superstition |
Every 4th blast is a guaranteed crit |
Snipe[]
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Spell: Crescendeus |
Direct hits with Snipe increase the damage of the next Snipe by 30%, up to 150%. Missing resets this bonus |
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Spell: Farquadus |
Snipe knocks you back and deals 2% bonus damage per stud travelled, up to 200% bonus damage |
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Spell: Supplenum |
Snipe fires 4 Blast shots in a spread |
Backflip[]
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Spell: Aliquots |
Backflip fires 3 Blast shots at your target |
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Spell: Crepitus |
Backflip deals 20 damage in an area. Increase the distance travelled by Backflip by 50% |
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Spell: Reditus |
Backflip resets the cooldown of Snipe |
Slam[]
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Spell: Incanto |
Slam quadruples crit chance for 6 seconds if it lands. Increase the distance travelled by Slam by 100%. (Vestige's gun emits a flame while the effect lasts) |
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Spell: Obcillo |
Slam deals 100% more damage in an area. Increase Slam's knockback by 50% |
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Spell: Propago |
Slam resets the cooldown of Backflip, Slam deals 150% more damage to targets above 50% health |
Critical Magic[]
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Enchant: Arcane Blast |
Crits explode, dealing an additional 100% damage in an area and knocking back hit enemies |
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Enchant: Fire Aspect |
Crits burn enemies for 30 damage over 6 seconds |
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Enchant: Leeching Rounds |
Crits heal you for 30% of the damage dealt and reduce cooldowns by 1.5 seconds |
Chromashift[]
Tips and Tricks[]
When in a fight, you can use backflip to make enemies waste an attack, for example, Arson Agnis' Fire ability. when paired with Upgrades like Reditus, This could not only give you and your enemy space, and give you time to think, but also score you some damage and potentially activate another upgrades benefit. You can also pair this with Slam.
The Special RM Phase 2 Vestige Guide[]
Vestige is considered by many to be the hardest to defeat Resident Mind's Phase 2 with due to how Vestige plays. The combination of Vestige's fragility and the speed and power of his projectiles makes the clone fight a tough battle, even with a tempo that allows you to slow or stop time. Here's some advice for you.
A rookie mistake with Vestige users is having auto-aim on when starting a run. Having auto-aim on when starting a run with Vestige is a death wish because your clone will be harder to deal with. Turn it on after a stage begins, but make sure to turn it off before any stage begins to avoid making the clone more difficult. The Vestige clone will use his M2 occasionally, and if you have auto-aim on, it will most likely make his attack land anyways due to you always backflipping directly backwards. Right before the M2 actually fires, turn off auto-aim, angle your camera, and time your backflip so that you don't backflip into the snipe.
TAKE YOUR TIME. Patience and timing are crucial when it comes to fighting Vestige's clone. Use M1 if you have a clear shot, and don't even use M2 or SHIFT AT ALL until you know the clone has wasted its own M2. M2 is very difficult to dodge, even at a range. The easiest way to tell if the Vestige clone is about to M2 is if it seems to stand still. This is when you use SHIFT to dodge the shot and go in for your own.
Furthermore on the snipe ability, your clone's M2 is gonna be the bane of your existence. Even though it is fairly simple to predict when he's going to use his snipe ability because it has a windup and he raises his arm, it's also equally difficult to predict when on a graphics quality higher than 2 because RM clones are light-emitting objects and it's hard to see because of it.
Some tempo suggestions
Rush: Allows you to shoot and snipe more quickly and a much more reliable option to dodge your clone's snipe.
Cell: Good for ranged hosts, and since Vestige is a ranged host, it's not too much of a stretch to say that it's gonna be good for you. You and your clone are probably not gonna go close range at all and it makes your clone's snipe much easier to dodge. Avoid all upgrades for Slam as it can allow your clone to close the distance between you.
Hint: Very decent at distraction and wasting your enemy's M2. Upgrades you should avoid when using this tempo are Enchant: Leeching Rounds, Charm: Superstition, Charm: Confirmation, Charm: Circulation, and Charm: Nullification.
Sand: Might not be a good idea at first, until you realize that you can just backflip into the air, freeze yourself in place, and not take any damage. Upgrades you must avoid when using this tempo are Conjure: Rainstorm, Circulation, Spell: Aliquots, and Spell: Reditus as they can all cause you to take damage when fighting the clone. If you're using Turbocharge, then just press skip because it's simply not worth it.
Clip: M2+Spacebar+Spacebar, need I say more? I suppose I do. Clip is good for dealing quick damage and can be crucial for disposing of your clone quickly. Don't use your M2 as the clone is spawning because the clone will automatically mimic the move and snipe you back.
Other tempos can be chosen up to your preference, keep in mind you want to minimise damage taken and not fight phase 3 with 10hp remaining cause you tanked two snipes to the face during your fight.
Also if you're using Page, then good luck; The clone will be a major test of strength and skill. Pick the upgrades that buff blast, crits, and backflip as much as you possibly can if you want to stand a chance in the clone fight. Avoid any upgrades to snipe to ensure that the clone fight isn't harder than it would be. Resident Mind himself will be a pushover compared to the skill needed to kill the clone with Page. If you're trying to unlock Parting by using Page, then just use
Buffoon instead.
With those tips in mind, the fight is a battle of attrition.
Trivia[]
- Back when HOURS was in development, Vestige's Name was "Gunblaze", and his full title was "Snake Eyed, Cat Eyed, Eagle Eyed--Trickshot Dox-Enigma Riddle-Major, Sole Survivor of the Guild of the Guilty"
- "Riddle Major" would proceed to become the true name of
Subject.
- "Riddle Major" would proceed to become the true name of
- Vestige's AI is currently the most intelligent in Endless Timeless and Multiplayer mode
- You can tell whether or not a bullet will be a critical hit by the color of the bullet trail (A critical bullet's trail is brighter) or the sound it makes when fired (The blast sound effect is followed by an electrical zap)
- Fire Aspect's name may be a reference to Minecraft's enchantment of the same name which causes entities to burn when attacked with the enchanted weapon.
- Disabling Auto Aim before entering Peacock Peaks will decrease the difficulty of the Resident Mind Phase 2 Clone.
- Charm: Superstition giving you a crit every fourth shot is most likely in reference to the character Guido Mista from Part 5 of JoJo's Bizarre Adventure, Vento Aureo. Mista is a gunslinger with tetraphobia, the fear of the number 4.
- The icon of burning gaze was reused for the donation's icon, or it was the other way around.
- Critical Magic may be a reference to random CRITICAL HIT!’s in TF2 as they both make an electric sound when fired, both make an attack deal more damage and are both random.
Gallery[]
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