Host: enigma
Unlock: beat the game on seconds with dreamer
Unknowing, unseeing, undoing "figment"
"he should not exist. he was created of a string of nothing, willing to posses all life. forlorn to exile, yet knowing the end. he is the one who will extinguish them all. dreaming is a beautiful thing, but... we must wake up. one second or another."
Looks: color: pearl. he has a mix of the symbols of all 5 origin hosts (invader-vestige). he is gently twitching, a gentle glow radiating. he had several tubes going along his body. his arms and legs are connected by cords and tubes.
Primary "slug": punches forward, arm extending for long range. 10 damage and deals 15 and staggers to close foes. 1s CD
I: faster attack speed and lifesteal.
P: slower but more powerful (+10).
W: deals hitstun.
A: has small AoE.
V: fire a small projectile dealing 10 damage.
Secondary "flux": fire out 10 projectiles in random directions, dealing 10 damage on hit. they slowly halt at 5-15 meters. they will hover in place, not dealing damage until reactivating, causing them to explode in a small radius. 15s CD
I: faster with life steal
P: more damage (+5) and radius, but reduces projectiles
W: lightning will chain each explosion. each chain deals 5 damage. stacks between orbs.
A: double explosion size and projectiles, but reduced damage (-2).
V: fires 8 bullets at random
Utility "whole": temporarily become intangible, gaining movement speed. when reactivates, or after 10 seconds, hop out of the mirror, blasting glass around you dealing 5 damage and 15 bleed damage over 3 seconds. 20s CD
I: moves faster, lifesteal
P: move slower, but deals increased damage (+10) and longer bleed (40 over 5 sec)
W: enemies are stunned. deals double bleeding damage (30 over 3 sec)
A: places a ring of glass shards, dealing 5 damage and 10 bleed over 5 seconds.
V: more projectiles, triple range.
Special "mirror": enigma takes a stance. if anything hits him during the 1 second, he will clone the foe as an ally. cannot clone bosses. lasts 30 seconds and stuns if nobody attacks. 45s CD
I: move faster, lifesteal
P: move slower, damage increase
W: hitstun.
A: AoE
V: fires a projectile when attacking.
E "crash": activates immediately on death, or when triggered. enigma will crash, pausing them. if they do not get hit in 5 seconds, he'll reboot, changing his attack scheme to 1 of 5 modes (labeled I, P, W, A, V). 140s CD
Stagger: he will cover his head
Stun: just stand there, looking to the sky
Death: split into a thousand pieces which shoot in all directions. pieces return if crash is used.
thats all.