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Admiral[]

"Yar harr"

Admiral is a powerful Ranged Bruiser/Summoner/Marksman that is able to dish out BIG damage and have decent speed, at the cost of low HP and inconsistent Armor.

Description[]

The Admiral is a very powerful Ranged/Summoner host that is able to dish out huge bursts of damage as well as creating distractions for when you're in need of some breathing room. Admiral focuses on more of a "switcheroo" playstyle, with a low cooldown ability that allows you to change your moveset instantly to get high damage output.

Appearance[]

Take RoR2's Captain's Mastery skin and Critical Strike's Admiral class, and mush 'em together, oh and also with way less guns and instead of two ship hulls, it's only one hull split in half. Did you get all of that? You didn't? g o o d .

Playstyle (Destroyer Class)[]

As mentioned before, Admiral promotes a "switcheroo" playstyle in which you rapidly use abilities and change your moveset constantly to get the maximum damage output you need (similar to witness). Though due to this, he is very inconsistent in not only his Armor, but also his speed.

His Passive (Vessel Class) provides 3 possible movesets to choose from (Destroyer, Carrier, Cruiser)

His Main Battle Cannons (M1) deal an absurd 20 damage + 5 AoE damage (totalling to 25 damage on a single target, and less damage than you'd expect on pairs/groups of enemies) and has 2 charges (similar to aspect of gun lafoole). this move has a cooldown of 2 seconds and recharges both charges together, further encouraging you to use other movesets and shuffle between them.

Admiral's AA Gunner Turrets (M2) deal a maximum damage of 35, it's hitscan, this ability is pretty good for finishing off any weak enemies, it has a 5 second TOTAL cooldown. This move can be used while using other moves, so uhh have fun with that!

Reclass (SHIFT) changes Admiral's moveset and stats to a different ones. Simple as that.

Dreadnought's Blessing (Q) transforms his M1 into a rapidfire cannon attack (25 charges) and disables other abilities. Other abilities are re-enabled once all charges of M1 is expended.

Abilities[]

Health: 75

Health Regen: 0.25/s

Armor: 5 // 20 // 3

Speed: 12 studs/s // 5 studs/s // 20 studs/s

Main Battle Cannons (LMB): Fire a blast that deals 20 damage + 5 AoE damage. [2s CD]

AA Gunner Turrets (RMB): Fire a stream of bullets that deal 35 TOTAL damage. [5s CD]

Reclass (Shift): Changes your moveset, Armor, and Speed stats [1s CD]

Dreadnought's Blessing (Q): Transform your M1 into a rapidfire battle cannon with 25 charges. disables all other abilities [20s CD]

Classing System (Passive): Admiral has 3 classes, each class has different movesets, armor, and speed.

Playstyle (Carrier Class)[]

The Carrier class promotes a summoner based playstyle, allowing you to summon friendly fighter planes to attack enemies. Each fighter squad can be targeted by enemies which helps you bait away those pesky melee enemies that get too up close and personal. Though you are severely hindered in speed, you make up for it in your ridiculously boosted armor, letting you get away with being hit more often, but still, don't just stand there and tank everything, alright?


Abilities[]

Health: 75

Health Regen: 0.25/s

Armor: 5 // 20 // 3

Speed: 12 studs/s // 5 studs/s // 20 studs/s

Fighter Squad (LMB): Summon 4 fighter planes, can be destroyed. Planes can be targeted by enemies. (maximum of 16 planes) [2s CD]

Twin Flak Cannons (RMB): Fire 2 bullets that slowsdown to a halt, those bullets explode into 5 smaller bullets after. [1s CD]

Reclass (Shift): Changes your moveset, Armor, and Speed stats [1s CD]

Dreadnought's Blessing (Q): Transform your M1 into a rapidfire battle cannon with 25 charges. disables all other abilities [20s CD]

Classing System (Passive): Admiral has 3 classes, each class has different movesets, armor, and speed.






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