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"Having the strongest desire to possess, yet possessing nothing of its own. The intruder from another world journeys on."


InvaderIcon Invader is one of the fifteen Hosts featured in HOURS. It can be obtained by joining in the game.

Description[]

Invader is a melee oriented host that is automatically obtained once you start the game.

It mainly focuses on fast attacks in quick succession to destroy enemies in a melee range.

Upon reaching Phase 2 of Light Beneath Closed Eyes with the Invader, the game shows its true name, Clock Strings.

Appearance[]

Invader appears as a green humanoid with 3 neon green horns sticking out of its head. Its icon is marked on its face, and also represents its horns and blades.

Invader wields two blades protruding from its hands resembling khopeshes.

Playstyle[]

Invader is the burst attacker of hosts. It strikes fast for high accumulative damage and can use its abilities to recover health with its attacks.

Statistics[]

Invader
InvaderIcon
InvaderSlash
Slash
InvaderSpinSlash
Spin Slash
Slash forward, dealing 8 damage Spin swords 4 times, dealing 4 damage per hit
InvaderDashSlash
Dash Slash
InvaderEmpower
Empower
Dash Forward for 24 damage + stagger Increases damage and gain lifesteal
Health 100 Passives
Speed (Studs/s) 16 Passive Regeneration - Heal 0.33 HP per second

Abilities[]

Default Moves[]

InvaderSlash
[M1] - Slash
Do a weak but fast slash forward, dealing 8 damage each. Cooldowns on other abilities are reduced by 1 second on each hit.

Has a very short distance, necessitating an 'in your face' tactic to consistently land hits,also it cycles through combos.


InvaderSpinSlash
[M2] - Spin Slash
Do four consecutive spins while moving forward, dealing 4 damage each. This ability can be used while moving.

Effective while facing a group of enemies as a mean of crowd control.


InvaderDashSlash
[Shift] - Dash Slash
Slash through a great distance, dealing 24 damage and staggering on hit.

When aimed up at the just the right distance, it makes for no delay in a follow-up attack, as Invader will end up next to the target.


InvaderEmpower
[Q] - Empower
Activate to increase damage and inflict lifesteal. Blades now have a glowing effect and have a green slash trail. All attacks deal 50% more damage.

While using melee attacks, you heal for 25% of the damage you deal, and the abilities duration is refreshed.

Obtainable Moves[]

InvaderEnvenom
Envenom
Activate to strike, dealing 20% of target's maximum health as damage over 10 seconds. [30s CD]


InvaderExecute
Execute
Activate to strike, dealing 25% of target's missing health as damage. Cooldown is reset if a finishing blow is dealt. [20s CD]


InvaderHunt
Hunt
Activate to flip forward, dealing 4x4 damage. [6s CD]


InvaderSplatter
Splatter
Activate to spit a glob of acid that explodes into smaller globs of acid, dealing 6 damage and inflicting Corroded, causing enemies to take an extra 2 damage from all sources. [15s CD]


Upgrades[]

Slash[]

InvaderBloodlust
Bloodlust
Melee attacks increase your walkspeed by 50% for 2 seconds. Reduce the duration of staggers, stuns, silences and disarms by 75%.


InvaderCripple
Cripple
Slash reduces walkspeed of enemies hit by 40% and deal an additional 8 damage over 2 seconds.


InvaderImpale
Impale
First attack in the cycle is changed into a dashing slash that deals 20 damage.


InvaderMaim
Maim
Last attack in the cycle deals 20 damage and gives 200% more cooldown reduction.


InvaderSlay
Slay
Casting an ability increases the damage of the next Slash by 150%.

Spin Slash []

InvaderButcher
Butcher
Spin Slash does 2 more spins. Reduce the cooldown of the ability by 1.5 seconds.


InvaderLiquefy
Liquefy
Spin Slash reduces armor' of enemies by 2 permanently. Damage dealt reduces cooldowns by 0.125 seconds.


InvaderMassacre
Massacre
Spin Slash increases the damage of Slash by 15% for each enemy hit for 3 seconds.


InvaderNeurotoxin
Neurotoxin
Spin Slash reduces power of enemies by 40% and deals an additional 12 damage over 3 seconds.

Dash Slash[]

InvaderAdapt
Adapt
For each enemy hit using Dash Slash, grant 25 armor for 3 seconds. Cooldown is halved on the first hit.


InvaderMutilate
Mutilate
Dash Slash deals 200% more damage at the end of the slash.


InvaderParasite
Parasite
Dash Slash deals an additional 20 damage over 5 seconds. All damage dealt heals for 0.5 health.

Empower[]

InvaderEvolve
Evolve
Melee attacks increase the power bonus of Empower by 4%, up to 60%. Slash costs 1 health while Empower is active.


InvaderImmolate
Immolate
While active, take 1 damage and deal 6 damage in an area every second. Increase the duration of Empower by 1.5 seconds

Note: Stack with Empower for a total of 9 damage


InvaderMenace
Menace
Empower increases damage dealt and taken by 50%. Slash will reduce the cooldown of Empower by 1 second.


InvaderPuncture
Puncture
Empower causes Slash to deal an additional 2% of target's maximum health as damage but also reduces lifesteal by 50%.

Other[]

InvaderBurst
Burst
Using an attack will deal 8 damage to nearby enemies.


InvaderCarapace
Carapace
Using an attack will grant 8 shield for 3 seconds.


InvaderPredator
Predator
Deal 60% more damage to enemies below 50% health.


InvaderSlaughter
Slaughter
Melee attacks give enemies 1 stack of Slaughter. Upon reaching 8 stacks of Slaughter, remove all stacks and deal 16 damage as well as staggering.

Chromashift[]

Tips and Tricks[]

  • Tempos that can control time are recommended for this host so you can deal insane stacks of damage, which allows you to heal a lot of health when you use Empower
  • Dash Slash has an endlag, so try not to use this ability if you are being chased, instead strike them
  • Execute is a quick stab that deals 25% of a hit enemy's missing HP as damage cooldown refreshes instantly when successfully killed. Unless fighting a boss, it is recommended to save this ability in order to launch this attack in quick succession
    • For maximum effectiveness, lower the HP of as many enemies as possible below 20% before using Execute
    • This can be also applied to Envenom
  • Although Hunt tends to have an extremely narrow range, if using mentioned Tempo, you can combine this with Slash or Spin Slash to deal more damage

Trivia[]

  • Back when HOURS was in development, Invader's early name was "Bladebone", and its full title was "Unmatchable, Untouchable, Unsurpassable - Novahkind Cosmorphosis Exoticutter, The Stellar Swarm, Assimilated as One"
  • Like Halt, it's unlock condition reads, "You should not see this.", as both it and the tempo are unlocked immediately upon joining the game for the first time
  • Under the right circumstances, Invader's obtainable skill Execute can deal up to 160,000 damage -- the highest damage output of any single hit attack in the game
    • Originally, you could go beyond 160,000 damage, reaching far into the billions. This was later changed
  • If Invader uses its obtainable skill Envenom with the right timing while activating the Cast tempo, a bug will cause both timelines to turn invisible until the tempo is used again more than once. (This effect is purely visual and the game will otherwise operate as normal)
  • The term Invader is used to describe any person or group which enters another place without permission. This is also referenced in its quote
  • Invader is canonically the tallest host

Gallery[]


Hosts
Normal InvaderIcon InvaderProphetIcon ProphetWitnessIcon WitnessArtisanIcon ArtisanVestigeIcon VestigeVisitorIcon VisitorSubjectIcon SubjectDreamerIcon DreamerPartingIcon Parting
Secret HotRashIcon Hot RashRidererIcon HellionDrifterIcon DrifterEquinoxIcon EquinoxBloxxerIcon BloxxerBuffoonIcon Buffoon
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