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Hot Slash (M2) is a combo attack with about the same windup time as Hot Gash. It attacks with the sword 3 times, staggering on each hit. |
Hot Slash (M2) is a combo attack with about the same windup time as Hot Gash. It attacks with the sword 3 times, staggering on each hit. |
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Hot Flash (SHIFT) is the same as the enemy's infamous parry move, deploying a forcefield after a short delay which prevents all damage and staggers melee attackers. It remains active longer than the parries of other hosts, and can be used twice in quick succession. If used during another attack, the shield will deploy immediately when the attack ends. A successful block with this skill will also shorten the cooldown of Hot Slash. |
Hot Flash (SHIFT) is the same as the enemy's infamous parry move, deploying a forcefield after a short delay which prevents all damage and staggers melee attackers. It remains active longer than the parries of other hosts, and can be used twice in quick succession. If used during another attack, the shield will deploy immediately when the attack ends. A successful block with this skill will also shorten the cooldown of Hot Slash. |
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− | Hot Kalash (Q) is Hot Rash's primary damage source. It gives Hot Rash an AK-47 with which he fires 30 projectiles with a light spread over a span of 10 seconds. While they deal very little damage, the overall damage output of the attack is quite high if all projectiles hit their target. |
+ | Hot Kalash (Q) is Hot Rash's primary damage source. It gives Hot Rash an AK-47 with which he fires 30 projectiles with a light spread over a span of 10 seconds, staggering enemies with the first shot. While they deal very little damage, the overall damage output of the attack is quite high if all projectiles hit their target. |
Hot Rash only has one upgrade, known as Hot Cash (The first letter of "Cash" will be shown as any random letter other than O or U). While he begins the game rather weak, each upgrade increases his damage by 100%, allowing his offensive capabilities to eventually surpass his defensive potential. |
Hot Rash only has one upgrade, known as Hot Cash (The first letter of "Cash" will be shown as any random letter other than O or U). While he begins the game rather weak, each upgrade increases his damage by 100%, allowing his offensive capabilities to eventually surpass his defensive potential. |
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Hot Slash (RMB): Swish swish swish. (Triple Slash, dealing 5 damage thrice and staggering. [8s CD]) |
Hot Slash (RMB): Swish swish swish. (Triple Slash, dealing 5 damage thrice and staggering. [8s CD]) |
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− | Hot Flash (Shift): Whew fsssh. (Charge for half a second, then shield against attacks. Can be cast during an ability to shield |
+ | Hot Flash (Shift): Whew fsssh. (Charge for half a second, then shield against attacks. Can be cast during an ability to shield immediately after with no delay. Press again just before or during the flash to shield twice in a row. Blocking an attack reduces Hot Slash cooldown by 2. [1s CD]) |
− | Hot Kalash (Q): Chk chk blam blam blam blam blam. ( |
+ | Hot Kalash (Q): Chk chk blam blam blam blam blam. (Fire an AK-47, dealing 2 damage every 0.1 seconds for 3 seconds. First projectile staggers on hit. [12s CD]) |
Hot Cash: We Will Become Stronger. (Base damage of 5, gain 5 damage every upgrade.) |
Hot Cash: We Will Become Stronger. (Base damage of 5, gain 5 damage every upgrade.) |
Revision as of 07:46, 8 April 2022
"He got tired of being a normal enemy."
Hot Rash is one of the fifteen Hosts featured in HOURS.
Not to be confused with the enemy, Hot Rash.
Description
Hot Rash can be obtained by clicking/tapping the bottom left corner of the selection screen. His range varies, and he has 24 of the same upgrade, All of them being named "Hot Rash" with the R in "Rash" being another random letter. His true name is Hot Trash.
Appearance
Hot Rash wears a gray shirt and darker gray pants. His face glows like other hosts, and he has glowing sphere inside his chest. He wields a classic Roblox Linked Sword, which another lodged in his head (The Roblox hat "Stage Prop").
Playstyle
Since there are no other upgrade paths, Hot Rash's play style is always just about the same as his namesake enemy: Parrying obnoxiously in tandem with other attacks. Hot Gash (M1) is Hot Rash's main attack, a single overhead slash. It deals moderate damage with an above-average windup time and staggers enemies, and is safest to use after parrying. Hot Slash (M2) is a combo attack with about the same windup time as Hot Gash. It attacks with the sword 3 times, staggering on each hit. Hot Flash (SHIFT) is the same as the enemy's infamous parry move, deploying a forcefield after a short delay which prevents all damage and staggers melee attackers. It remains active longer than the parries of other hosts, and can be used twice in quick succession. If used during another attack, the shield will deploy immediately when the attack ends. A successful block with this skill will also shorten the cooldown of Hot Slash. Hot Kalash (Q) is Hot Rash's primary damage source. It gives Hot Rash an AK-47 with which he fires 30 projectiles with a light spread over a span of 10 seconds, staggering enemies with the first shot. While they deal very little damage, the overall damage output of the attack is quite high if all projectiles hit their target. Hot Rash only has one upgrade, known as Hot Cash (The first letter of "Cash" will be shown as any random letter other than O or U). While he begins the game rather weak, each upgrade increases his damage by 100%, allowing his offensive capabilities to eventually surpass his defensive potential.
Abilities
Health: 150
Hot Gash (LMB): Whoosh clang. (Slash, dealing 5 damage.)
Hot Slash (RMB): Swish swish swish. (Triple Slash, dealing 5 damage thrice and staggering. [8s CD])
Hot Flash (Shift): Whew fsssh. (Charge for half a second, then shield against attacks. Can be cast during an ability to shield immediately after with no delay. Press again just before or during the flash to shield twice in a row. Blocking an attack reduces Hot Slash cooldown by 2. [1s CD])
Hot Kalash (Q): Chk chk blam blam blam blam blam. (Fire an AK-47, dealing 2 damage every 0.1 seconds for 3 seconds. First projectile staggers on hit. [12s CD])
Hot Cash: We Will Become Stronger. (Base damage of 5, gain 5 damage every upgrade.)
Hot Cash
We Will Become Stronger (Gain 5 damage on sword, and 2 damage on AK)
Hot Bash
We Will Become Stronger (Gain 5 damage on sword, and 2 damage on AK)
Hot Fash
We Will Become Stronger (Gain 5 damage on sword, and 2 damage on AK)
Hot Kash
We Will Become Stronger (Gain 5 damage on sword, and 2 damage on AK)
Hot Zash
We Will Become Stronger (Gain 5 damage on sword, and 2 damage on AK)
Hot Yash
We Will Become Stronger (Gain 5 damage on sword, and 2 damage on AK)
Hot Gash
We Will Become Stronger (Gain 5 damage on sword, and 2 damage on AK)
Hot Hash
We Will Become Stronger (Gain 5 damage on sword, and 2 damage on AK)
Hot Ash
We Will Become Stronger (Gain 5 damage on sword, and 2 damage on AK)
Hot Qash
We Will Become Stronger (Gain 5 damage on sword, and 2 damage on AK)
Hot Vash
We Will Become Stronger (Gain 5 damage on sword, and 2 damage on AK)
Hot Rash
We Will Become Stronger (Gain 5 damage on sword, and 2 damage on AK)
Hot Tash
We Will Become Stronger (Gain 5 damage on sword, and 2 damage on AK)
Hot Pash
We Will Become Stronger (Gain 5 damage on sword, and 2 damage on AK)
Hot Dash
We Will Become Stronger (Gain 5 damage on sword, and 2 damage on AK)
Hot Jash
We Will Become Stronger (Gain 5 damage on sword, and 2 damage on AK)
Hot Wash
We Will Become Stronger (Gain 5 damage on sword, and 2 damage on AK)
Hot Nash
We Will Become Stronger (Gain 5 damage on sword, and 2 damage on AK)
Hot Lash
We Will Become Stronger (Gain 5 damage on sword, and 2 damage on AK)
Hot Xash
We Will Become Stronger (Gain 5 damage on sword, and 2 damage on AK)
Hot Mash
We Will Become Stronger (Gain 5 damage on sword, and 2 damage on AK) Cold Treasure ==== We Will Not Become Stronger
(Reach stage 12 on endless timelines)Chromashift
Trivia
- Due to having a space in its name, Hot Rash is the only Host with an 8-character long name.
- Hot Rash's chromashift changes the colors of the neon in his face and chest, his two swords, his gun, the shield, and also slightly changes the shirt color.
- The color of Hot Rash's sword and the effects he emits (via sword slash and shielding) are the complementary colors to the neon on his body.
- Half Horse's Life Steal ability can deal damage even when Hot Flash is activating.
- Hot Rash's Chromashift effects depends on the sword color. For example, if Hot Rash is colored purple, the attack effects will be green.
- Hot Rash's AK47 does not turn black while Mood is in effect, unlike everything else about your host.
- Hot Rash exclusively appears as a tower in the game Critical Strike Tower Defense.
- He can be obtained by clicking the metal bar below the server timer 20 times every time the server timer updates.
- The tower very much functions closely to Hot Rash. It has stun immunity by using Hot Flash when they reach a certain level, uses Hot Slash once they reach a certain level, has Hot Kalash once they reach a certain level, and obtains upgrades of Hot Cash (and of course the variants) from levels 5-9.
- The only difference is that Hot Rash gains an exclusive ability at max that enchants his sword, so that it deals 2,000 damage over 25 seconds.
- More information can be found here.
- Among his upgrade names, the only two letters not represented are O and U.