HOURS Wiki
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Enemies are the entities that you have to fight at each stage. There is a total of 30 enemies, ten for each stage. Only five of them spawn per stage during any given run, and only 2 normal enemies or 1 boss are present on the arena at any time.

With the Swarm modifier the enemy capacity is increased to 3 enemies at once and 10 enemies will spawn before fighting the boss. With Multiplayer normal enemies are randomly chosen, although the boss remains the same.

Stages[]

Here is a list of all the enemies on each stage and what each represents.

Sinking Sands[]

There are two enemies meant for the player to practice their moves in this stage.

Peacock Peaks[]

Downcast Days[]

Mirai Mirror[]

Light Beneath Closed Eyes[]

This stage has no normal enemies, except if you consider your clone an enemy.

Endless Timeless[]

As you get further, it becomes more difficult, since the enemies get the same amount of upgrades as you.

Summons[]

  • Training Dummy
  • Void Watcher's Void Monster
  • Bloxxerman's Clones (Bloxxerman)
  • Noob Dummies (Goliath Omega/Ronin Alpha).
  • The various Host summon upgrades, copied by Resident Mind on his 2nd Phase (Not the player's summons).
    • The Artisan's Turret, Auto Ranger, Auto Fighter, Auto Warlock, Sharpshooter Turret, and Spreadfire Turret.
    • The Witness' Turret (Black Market Blueprints)
    • The Prophet's Lost Lancer (Awaken, My Servant)
    • The Drifter's Dummy Summon (Orbit Ability)
    • Bloxxer's Clones (Sink Ability)
    • The Buffoon's Duck/Void Monsters (Aspect of Void).
      • Although you probably won't see the neon white Duck/Void Monster in single player (Because you die, and you get instantly get sent back to the main menu), Resident Mind still copies the ability. In multiplayer, however, if Resident Mind kills one of your allied hosts/enemies, they will turn into a neon white Duck/Void Monster and will of course, target you.

Trivia[]

  • The accessories and weapons of most if not all enemies are split into separate meshes.
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