For the boss with a similar appearance and moveset to this host, see Resident Mind
”His mind taken over, his body no longer his. He robbed the world of its prayers, and lost his own, to die and be in peace.”
Dreamer is one of the fifteen Hosts featured in HOURS. It can be obtained by overclocking on every first page Tempo, and have obtained the Hands of Time gamepass.
Description[]
Dreamer is mainly a ranged host and is known for his poor health but high damage. It is what is known as a "Glass Cannon" type of host.
Upon reaching Phase 2 of Light Beneath Closed Eyes with Dreamer, the game shows its true name, Whitespace.
Appearance[]
Dreamer's appearance is identical to that of Resident Mind: A completely white humanoid with two black eyes while constantly floating above the ground.
Playstyle[]
Dreamer is the Host version of Resident Mind, and promotes a hardcore playstyle. Although his Milliseconds passive grants enemies higher HP and reduces his own maximum HP, his upgrades granting him the ability to deal more damage and his numerous abilities makes up for this.
Dreamer is mainly used to rack up DPS and smother enemies before they even get a chance to react. However, using these moves require Energy, a passive mechanism for Dreamer. This requires players to plan ahead and prepare in the eventuality they cannot attack. Dreamer also has low HP, meaning players will have to try avoid damage at all times.
Statistics[]
Abilities[]
M1 - Sear | |
Fire a piercing orb of energy towards the enemy that deals 10 damage Dreamer's primary attack, this deals high damage for a ranged shot. However, the orb is slower than most other projectiles in the game |
M2 - Burst | |
Summon a pillar of light forward, dealing 40 damage in a wide area. Recharges after 1 second. Costs 1 Energy Dreamer's secondary attack, allowing you to deal a lot of damage to enemies. Be aware that Energy requires 5 seconds to recharge, so it is not advised to spam this |
SHIFT - Hover | |
Toggle faster movement, increasing your speed to 30 studs/s. Energy does not regenerate while active. Use again to stop Dreamer's only mobility move, this allows it to reach high speeds. It is advised to use this in short bursts to conserve Energy |
Q - Eruption | |
Summon a line of pillars forward and creating eruptions over a wide area, dealing 30 damage each and inflicting slowness by 50% for 3 seconds. Costs 1 Energy, Recharges after 6 seconds Dreamer's heaviest attack, this allows it to hit many enemies at once while dealing massive chip damage |
Passive - Energy | |
Abilities require Energy to cast. Regenerate 1 Energy every 5 seconds and hold up to 4 Energy. Hold 1 extra Energy and reduce the cooldown by 0.5 seconds for every new ability you obtain |
Passive - Milliseconds | |
When playing as the Dreamer, enemies have 50% more health and you have 50% less health Dreamer's Milliseconds passive, in either Endless Timeless or Multiplayer reduces the damage dealt to them by 33% instead of boosting their own HP |
Obtainable Moves[]
Nova Swarm | |
Activate to spray small orbs of energy that deal 3 damage each. Consumes 1 Energy. 4 second cooldown |
Coalescence | |
Activate to consume all Energy to fire a bouncing, exploding and piercing orb of energy that deals 50 damage. Each Energy consumed adds 1 bounce. 30 second cooldown |
Hyper Beam | |
Activate to rapidly fire beams forward, dealing 150 damage over 5 seconds. Consumes 1 Energy. 10 second cooldown |
Mega Beam | |
Activate to fire a large beam of energy that sweeps over a wide area, dealing 150 damage. Consumes 2 Energy. 20 second cooldown |
Telekinetic Rupture | |
Activate to pull all enemies towards a location and deal 30 damage over 4 seconds, refreshed every time the target takes direct damage. Consumes 1 Energy. 8 second cooldown |
Power Smash | |
Activate to rise up before smashing down at the nearest enemy, dealing 80 damage and gaining 10 shields. Consumes 1 Energy. 6 second cooldown |
Power Slam | |
Activate to charge forward, dealing 80 damage and resetting the cooldown on hits. Consumes 1 Energy. 12 second cooldown |
Upheaval | |
Activate to cause many eruptions to happen in a wide area, dealing 60 damage and granting 1 Energy for each hit. Consumes 1 Energy. 15 second cooldown |
Signature Move | |
Activate to slam enemies with a piano, instantly killing them (it actually does 9,999 damage). Consumes 5 Energy. 60 second cooldown. (Note: This attack does not grant invincibility while in use) |
Move Changes[]
Sear[]
Fractured Spheres | |
Sear increases your power by 5% for 5 seconds on hits, up to 30%. Every 5 seconds, the next Sear fires three orbs in a spread |
Oscillating Spheres | |
Sear can consume 1 Energy to deal 10 more damage. Sears empowered this way return 1 Energy on hits |
Splitting Spheres | |
Sear deals 40% more damage. Sear fires 2 orbs to the sides when hitting and 3 orbs at the nearest enemy when colliding to deal 4 damage |
Burst[]
Psionic Break | |
Burst reduces the armor of enemies hit by 25, up to 100 for 5 seconds and knocks enemies away from its centre |
Psionic Flux | |
After 1 second of casting Burst, a second Burst is cast at your location |
Psionic Overload | |
Burst will create 8 smaller bursts in a ring that deal 20 damage each. Burst and rings stun for 1 second |
Eruption[]
Psionic Echo | |
Another line of eruptions is created in the opposite direction after ending |
Psionic Overdrive | |
Eruption consumes 1 extra Energy and causes 2 additional lines of eruptions to be created |
Psionic Reverb | |
Eruptions that hit will recast another Eruption in the same spot |
Energy[]
Energy Beam | |
Energy is not consumed every 4th time it is used. Casting an ability turns the next Sear into a beam that deals 10 more damage. (Oscillating, Fractured, and Splitting Sphere upgrades also stack with Beam) |
Energy Feedback | |
Energy's cooldown is reduced by 3% of the damage you deal |
Energy Fissure | |
Deal 3 damage every second around you passively. Consuming Energy increases this damage by 100%, up to 400% for 5 seconds and increases your speed by 600%, fading over 0.25 seconds |
Energy Shield | |
Gain 5 shields for 3 seconds and reduce all cooldowns by 0.75 seconds whenever Energy is consumed |
Energy Surge | |
Energy recharges 100% faster at 0 Energy. Hover does not prevent Energy regeneration |
Other[]
Psionic Burn | |
Attacks that deal 20 or more damage apply 16 stacks of Psionic Burn on hit. Every 0.5 seconds, enemies with Psionic Burn take damage equal to the number of stacks they have and lose half of their stacks |
Tips and Tricks[]
- Because Dreamer floats, he doesn't get damaged by Nightmare Catcher's traps or Toxic Teapot's poison pools.
- Using Overclocked Zero, you can rack up serious damage with Dreamer very quickly.
- By using Overclocked Clip, you can deal insane damage if you use eruption, then immediately use the tempo twice in quick succession.
- By repeatedly using Overclocked Omit and Coalescence, you can beat Seconds mode easily if you are careful enough.
- While Overclocked Omit is active, deactivate it, use Coalescence then try to dodge the enemy attacks for 5 seconds, then activate Omit again; rinse and repeat until the desired result is met.
- This could also work with Sear if you have Energy Beam, as the damage stacks
Chromashift[]
Trivia[]
- Resident Mind and the Dreamer are two separate entities, despite their identical appearances, similar lore bits, and matching movesets. His description may suggest they are the same entity, however this falls upon entering the final stage with Dreamer (up to interpretation).
- The Dreamer becomes the fastest Host in the game while using his Hover ability. Aside from this, the fastest host is Drifter.
- Dreamer is the only host that fights exclusively with magic. This does not apply to Buffoon as it gains an upgrade that allows it to perform a dropkick attack.
- Witness and Dreamer are the only hosts that use an instrument as a weapon.
- Dreamer wields five (two if not counting obtainable moves) out of nine attacks in the game that are capable of damage a flying Fallen Dread. These attacks are Burst, Eruption, Telekinetic Rupture, Upheaval, and Signature Move.
- Milliseconds is the only Passive Ability that directly affects enemy HP.
- If Chromashift is enabled, Dreamer's skin and attacks change to match Chromashift's selected color (albeit lighter) and his eyes become white.
- Dreamer is the only boss in the form of a Host that does not gain maximum HP from upgrades.
- Dreamer's name may reference his lore's mention of "all the world's prayers".
- Dreamer may have played a part in the downfall of HOURS' setting into the 'Sunken City', because of his description stating that he "robbed the world of its prayers" along with his immense power.
Gallery[]
Hosts | ||
---|---|---|
Normal | Invader • Prophet • Witness • Artisan • Vestige • Visitor • Subject • Dreamer • Parting • | |
Secret | Hot Rash • Hellion • Drifter • Equinox • Bloxxer • Buffoon |