Bots are hosts controlled by AI. They function as an additional NPC is various gamemodes. They can either be allies (see Multiplayer) or they can be enemies (see Endless Timeless or Multiplayer).
Spawning[]
Bots can be spawned with the sb command (see Donation);
- Use the command "sb (1/2) [x allies x enemy] (Count) (Host Number) (Upgrade Count)" to summon a bot.
- Example: Using "sb 1 1 Class01 5" spawns 1 ally Equinox (Host) bot with 5 upgrades.
- If host wasn't specified, the bot spawns as a random host, similar to the "re" and "ra" commands.
- If the upgrade count wasn't specified, the bot spawns with the amount of upgrades that the player has.
- Use the command "re" to summon a random enemy bot, and use "ra" to summon a random ally bot.
- The amount of upgrades they spawn with depends on how much upgrades does the player have.
Learning[]
There is a Bots Learn option in the menu where you can allow bots to increase in skill. These have been used to beat game-modes and provide a nice combat skill level almost par to that of a player. However, the bots learn feature usually learns to one character or boss at a time and therefore has a hard time adjusting to other characters. This does not count for any other AI (e.g. Enemies) besides bots.
It is unknown if the increase in skill from "Bots Learn" saves after you leave.
Trivia[]
- If there are no enemies, all the bots that are currently on the arena will walk around randomly. This can also be seen after killing Resident Mind with the Multiplayer modifier turned on.
- Ally bots have armor; than less of remaining health the ally bot has, than less damage the bot will receive. Whenever player dies, the armor gets disabled at all the bots. This feature can also be disabled with "ba" command (see Donation).