"An existence born of itself, weaved from a string of ones and zeros. Nobody knows what thoughts lies within its head."
Artisan is one of the fifteen Hosts featured in HOURS. It can be obtained by beating Mirai Mirror or any of its variations.
Description[]
Artisan is a Host which mainly relies on its abilities. It has a few attacks on its own but these do provide defensive and offensive capabilities.
Upon reaching Phase 2 of Light Beneath Closed Eyes, the game shows its true name, Myth-A-Weave.
Appearance[]
Artisan is a robot with grey and yellow coloration and wields a disk-like weapon (its "Weaver") for both attack and defense. It has what appears to be pistons on its torso and shoulders that pop out while Auto Repairs is active. Its icon displays two vertical rows of three dots in between two vertical parallel lines, resembling the Artisan's face.
Playstyle[]
Artisan is an unusual host which has decent offensive capability on its own, but can create minions and turrets to fight in its stead. It has a balanced playstyle, with many moves such as Parry mainly used to avoid damage, while it uses some turrets and long ranged attacks to stay away from the enemy. Its upgrades allow it to function as a defensive unit better.
Statistics[]
Abilities[]
[M1] - Slice | |
Slices your weaver forward, dealing 12 damage per hit. Can be held to initiate multiple slashes Your main melee attack, used mainly to finish off enemies. High damage output, but be wary of the move's endlag as it makes Artisan vulnerable during the process |
[M2] - Parry | |
Blocks attacks directly in front of you for 0.25 seconds, dealing 5 damage and staggering melee attackers. Block time is reset upon initiating successful parries. Also has 0.25 seconds of endlag. This is mainly used to defend against heavy attacks |
[Shift] - Turret | |
Build a stationary turret with 40 health that fires 4 bullets at enemies per second, dealing 3 damage each for 20 seconds. 20 second cooldown Turret Degenerates 2 HP per second, despawning after 20 seconds. Takes 0.5 seconds to build. Mainly used as a source of damage or as bait |
[Q] - Barrage | |
Fires a stream of bullets at an enemy, each dealing 3 damage. Fires 8 bullets per second. Recharges a bullet every 0.5 seconds, up to 20 Bullets Must be fully charged to activate, channeling interrupts the cooldown. Can be activated again to retain remaining charges. |
[Passive] - Auto Repairs | |
Regenerate 2 health per second when health is below 35% This effect stops when health is at or above 35% of the player's maximum health. This is 6 times stronger than the host's passive regeneration |
Obtainable Skills[]
Emergency Protocol | |
Taking fatal damage reduces your health to 1 instead and increases healing received by 200% for 5 seconds. This effect has a 30 second cooldown. Auto Repairs grants 35 armor passively |
Nanofield Generator | |
Activate to increase the health regeneration of you by 5 and nearby allies by 10 for 5 seconds as well as increase their lifetime by 5 seconds. Cooldown recharges 100% faster when Auto Repairs are active. 30 second cooldown |
Vanguard Unit | |
Activate to spawn an Auto Fighter with 80 health for 20 seconds, which swings its sword at the nearest target when in range, dealing 10 damage for 20 seconds. This Auto Fighter has Stagger Immunity. Recharges after 40 seconds |
Support Unit | |
Activate to spawn an Auto Ranger with 60 health for 20 seconds, which fires spreading bullets every 2 seconds in bursts of 8 at the nearest target, dealing 4 damage each. Auto Ranger can attack while moving. Recharges after 40 seconds |
Artillery Unit | |
Activate to spawn an Auto Warlock with 20 health for 20 seconds, which shoots a ball of energy at enemies every 3 seconds, dealing 30 area damage and staggering. Recharges after 40 seconds |
Precision Sentry | |
Activate to spawn a Sharpshooter Turret after 0.5 seconds with 40 health for 15 seconds, which fires a high velocity bullet at the nearest target every 3 seconds, dealing 40 damage each. Recharges after 30 seconds |
Cluster Sentry | |
Activate to spawn a Spreadfire Turret with 80 health for 15 seconds, and fires 6 bullets at the nearest target with high spread every second, dealing 3 damage each. Recharges after 30 seconds |
Combo Strike | |
Activate to strike, dealing 15 damage and silences' and disarms hit enemies for 2 seconds. Can be used while attacking. 6 second cooldown. |
Move Alterations[]
Slice[]
Aggression Matrix | |
Slice grants you 20% increased power and all nearby allies 40% increased power for 3 seconds and activates Auto Repairs for 3 seconds |
Dynamic Accumulator | |
Slice and successful Parries reduce the cooldowns of abilities by 1 second |
Reconstruction Matrix | |
Slice heals you by 2 and all nearby allies by 5 and increases their lifetime by 0.75 seconds |
Parry[]
Kinetic Absorption | |
Parry shields for 50% of the damage blocked for 4 seconds. Successful Parries increase the damage of the next Slice by 100% and causes it to stagger |
Kinetic Dispersal | |
Successful Parries inflicts stagger and deal an additional 12 damage in an area and activates Auto Repairs for 3 seconds. Auto Repairs heals a total of 6 health when activated and not refreshed |
Kinetic Reversal | |
Parry reflects 150% of melee damage blocked and reflects projectiles. The amount of damage reflected is equal to the damage values from Minutes (Difficulty) |
Turret[]
Auto Sentry Mk2 | |
Turret gains a 40 health shield for 10 seconds and its firing rate is increased by 35% |
Auxiliary Loader | |
Turret's fire rate is increased and its lifetime is suspended while Barrage is being channeled. Accuracy of Turret and Barrage increased |
Proximity Link | |
Turret increases the health regeneration of nearby allies by 2 and gains 50 armor and 50% power when you are nearby |
Barrage[]
Focus-Fire Module | |
Enemies hit by Barrage take 10% up to 100% increased damage from Barrage for 2 seconds |
Rapid-Fire Module | |
Barrage cooldown reduced by 30%, charge capacity is increased by 50% and firing speed is increased by 56% |
Sure-Fire Module | |
Every 2nd hit of Barrage refunds a charge of Barrage |
Other[]
Micro Optimization | |
Increase all stats by a small amount. Grants 20 armor, +20% power, +20% maximum health, +20% speed, +0.2 health regen/s, +20% cooldown speed (i.e. -16.7% cooldown time) |
Stimmer Drone | |
A healing drone orbits you and increases your health regeneration by 1. Auto Repairs increases speed and power by 35% when active |
Stinger Drone | |
A cannon drone orbits you and shoots the closest enemy for 6 damage every 2 seconds. Auto Repairs doubles its fire rate. Increase the activation threshold of Auto Repairs to 50 health |
Striker Drone | |
A guardian drone orbits you, dealing 10 damage and staggering on contact with enemies Orbits faster when Auto Repairs is active, therefore contacting and damaging enemies more often |
Chromashift[]
Tips and Tricks[]
- Some possible combinations are:
- Melee - PATH TEMPO + Nanofield generator, Combo strike, Kinetic reversal (alternatives are kinetic dispersal or aggression matrix)
- Summoner - ZERO TEMPO + any summoner upgrade x2, any heal upgrade.
- Mix - RUSH TEMPO + one summon, barrage upgrade, combo strike/any healing ability.
- Parry works on virtually everything, and unlike Drifter's Parry, it has infinite charges. Use it with Kinetic Reversal to protect against repeating attacks that may hit multiple times and to punish your opponent for using projectiles (especially effective against Resident Mind's third phase, as two of his hardest dodgeable attacks are Coalescence [a projectile] and Nova Swarm [several projectiles].) It can also parry things such as Resident Mind's eruptions, provided that you are angled correctly.
- When fighting your RM clone, abuse your tempo to overwhelm them, and destroy their buildings as soon as possible. Your clone itself does not have a lot of mobility or firepower, but it makes up for it with its constructs, much like you do. Do not let it amass its summons.
- Mood's clone's summons (or at the very least, the turrets) do not lag when tracking enemies, unlike the clone itself. Use this to your advantage by summoning turrets and using Mood, as both you and your shadow clone's turrets will attack at least one enemy, ensuring that you get the most out of your tempo.
Trivia[]
- Back when HOURS was in development, Artisan's Name was "Ringjunk", and its full title was "The Root, The Source, The Origin- Archmaestro Myth-a-Weave, An Existence Born of Itself"
- Artisan's Parry is the only ability in the game other than basic attacks that has no cooldown
- Like Invader, it is possible to deal tons of damage with Artisan with specific upgrades
- Artisan is the best character for Endless Timeless, as you can easily defeat waves without moving once
- Artisan is the only host whose icon uses dots
- If you and another Artisan constantly reflect Barrage's bullets with Kinetic Reversal, you will be stuck reflecting the bullet for a certain duration of time. This is usually a run killer, but it is possible to survive.
- An Artisan is a skilled person that makes things by hand, explaining why its moveset mostly involves it creating things,
Gallery[]
Hosts | ||
---|---|---|
Normal | Invader • Prophet • Witness • Artisan • Vestige • Visitor • Subject • Dreamer • Parting • | |
Secret | Hot Rash • Hellion • Drifter • Equinox • Bloxxer • Buffoon |